Joe Clay | Feb 4, 2016
Here's an expression I came up with to delay layers based on their distance from the center. This causes a delay to ripple through the layers in a comp. The concept behind the expression and the expression below are explained in the tutorial video. I've also made a script that will sequence the layers using a similar bit of math. It renders quicker than the expression. Check it out as well—Radial Delay Script.
//Apply to Time Remap pos = transform.position; delay = -1; //in seconds x = Math.pow(pos-960,2); y = Math.pow(pos-540,2); d = Math.sqrt(x+y); value + linear(d,0,1102,0,delay);
To change the delay to frames instead of seconds use this:
delay = -10*thisComp.frameDuration;