Joe Clay | Aug 19, 2016
In my quest for delay effectors and randomization in shape layers, I stumbled across a technique using text on a path. I wish I could say I figured out this one on my own, but in this case I'm standing on the shoulders of giants once again. Knowing of the technique, I figured out one way to do it.
This technique has endless possibilities. There are so many properties that can be animated through text animators that you can do anything. I bet you could even do a simple particle system using these animators. And if you combine it with the dark magic of expression selectors or even wiggly selectors, you can do even crazier stuff. Perhaps we'll explore that in a future tutorial.