Severo Ojea | Mar 8, 2018
Today we're taking a look at parametric object mapping. Giving each face its own color/shader can be a very useful to create a variety of effects, but doing that is not very straightforward.
But, once you know the trick to it, it's really simple! You start by creating a copy of a parametric cube and then making the copy editable. Then you make selection tags for the individual faces. When that's complete, you copy those selection tags back to the original parametric cube and you've got a parametric cube with a shader for each face.
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