Severo Ojea | Mar 16, 2018
This week we build on Tutorial 114: Audio-Based Glitch Maps by using a similar technique to build our maps in Cinema 4D. This allows for a lot of interesting interaction between 3D objects in a Mograph Cloner.
We'll be using the newer Sound Effector in R19 to isolate portions of an audio track to drive movement in our clones. If you have a previous version of Cinema you can still use this effector, but you'll have to draw a graph in the Filter Shape to select frequencies. To draw in it, you'll need to Command click to add points on the graph.
We also used Tutorial 113: Texturing Parametric Faces to texture map some of the objects used in this tutorial.
In the next week or so, we'll make a few of these maps available to our Patrons. The project file is available via Gumroad. If you're a patron, there's a discount link for you on Patreon. The project file contains a Cinema 4D file for each setup shown in the tutorial. The After Effects project is not included in the download.
Become a Patron
If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.