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Tutorial 115: Audio-Based Glitch Maps 2

Severo Ojea | Mar 16, 2018

This week we build on Tutorial 114: Audio-Based Glitch Maps by using a similar technique to build our maps in Cinema 4D. This allows for a lot of interesting interaction between 3D objects in a Mograph Cloner.

We'll be using the newer Sound Effector in R19 to isolate portions of an audio track to drive movement in our clones. If you have a previous version of Cinema you can still use this effector, but you'll have to draw a graph in the Filter Shape to select frequencies. To draw in it, you'll need to Command click to add points on the graph.

We also used Tutorial 113: Texturing Parametric Faces to texture map some of the objects used in this tutorial.

In the next week or so, we'll make a few of these maps available to our Patrons. The project file is available via Gumroad. If you're a patron, there's a discount link for you on Patreon. The project file contains a Cinema 4D file for each setup shown in the tutorial. The After Effects project is not included in the download.

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