Menu

Tutorial 131: Generative Elements

Joe Clay | Jul 6, 2018

This week, we take a look at a way to build elements out of simple comps in order to build generative elements that can be used in other designs.

We also mentioned our script, StackIt, which is useful for building up grids of elements.

Expressions

For the circuit built with Particle Playground, you'd use this expression with the Random Seed Master Property from Fractal Noise:

seedRandom(index,true);
random(1000);

And for the circuit built with Form, you'd use this expression with the Random Seed Master Property:

f = time/thisComp.frameDuration;
seedRandom(index, true);
(Math.floor(f/3)*10) + random(100);

If you want them to be more different from each other, you can increase the value inside of random() on the last line. You can probably also use timeToFrames() and posterizeTime() but I think this is easier.

Grab the Project Files

Get the project file through our Gumroad Store. This After Effects project file requires AE CC 2018 because it relies on Master Properties. All of the setups shown in the tutorial are included. There are also two additional versions without the gaps between the elements. You will need Red Giant's Trapcode Form if you intend to use that setup, but the Particle Playground version will work without any third-party plugins.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out.

Get the project on Gumroad

Become a Patron

If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

Check out our Patreon Today