Severo Ojea | Aug 2, 2019
In this week's tutorial, we use objects in Cinema 4D to trigger the animation of other objects—without keyframing. This technique is pretty versatile, as it relies on blending objects inside of a cloner. While you can use effectors' falloff to achieve some of this, using fields exponentially increases our limits because of how much can be controlled using fields and because of what can be used as a field. We also use dynamics and collisions to trigger animation. So there's a ton that can be done if you explore!
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Get the project file through our Gumroad Store. 4D This project file contains all of the setups shown in the tutorial. It includes the C4D files which will work in R20+. It also includes the setup for the thumbnail in C4D as well as the AE composite—with a legacy version for 14+ (2017).
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