Severo Ojea | Aug 16, 2019
In this week's Cinema 4D tutorial, we're going to exploit OpenGL rendering errors in order to make some glitches that we can use in After Effects later on, or even as 2D/3D animations in their own right.
Since OpenGL can have clipping issues with geometry at certain distances to the camera—especially if polys are close together—we're able to make use of those errors to produce actual rendering glitches.
Have fun with this one and make sure to experiment! Joe and I were sitting down to figure out something else and a glitch that we would normally ignore had an interesting pattern, so we continued down that rabbit hole and here we are.
Grab the Project Files
Get the project file through our Gumroad Store. This project file contains all of the setups shown in the tutorial. It includes the C4D files which will work in R20+. It includes our rendered glitches, and it also includes the setup for the thumbnail in AE—including a legacy version for 14+ (2017).
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