Tutorial 159: Logo Destruction

Severo Ojea | Jan 18, 2019

In this week's Cinema 4D tutorial, we use X-Particles, dynamics, and Voronoi fracture to create a logo reveal.

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Get the project file through our Gumroad Store. This project file contains two different setups. One is a simple Voronoi fracture on a cube, and the other is the full logo reveal. This will only work in R20 and later versions.

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Tutorial 158: Noise Fields and Text

Joe Clay | Jan 11, 2019

This week, inspired by Kyle Hamrick's #textperiments on twitter, we explore using noise() for randomization within text animators. Unlike traditional randomization like the Wiggly Selector, using noise() allows us to keep the randomization of nearby elements similar—sort of like the Noise effect versus the Fractal Noise effect.

With this technique, we can get really interesting movement and reveals—especially when combined with the range selector. You can expand on this technique by using more graphical characters, custom fonts, and even icon fonts so, as always, I encourage you to experiment. We've only scratched the surface in this tutorial.

Make sure to check out Tutorial 34, 35, and 36 for more information on the Expression Selector.

Expression Code

Here's an expression for 1D noise.

x = textIndex + time/thisComp.frameDuration;
x *= effect("Noise Scale")("Slider");
noise(x) * 100;

Here's an expression for 2D noise linked to three sliders named Noise Scale, Speed, and Scale. I added in the variable n so that you can quickly modify the number of characters in a row.

n = 3; //change to number of characters per row
y = Math.floor(textIndex/n);
x = textIndex % n;
if(x == 0) {
    x = n;
    y -= 1;
}
speed = time/thisComp.frameDuration * effect("Speed")("Slider");
x += speed;
y += speed;
x *= effect("Noise Scale")("Slider");
y *= effect("Noise Scale")("Slider");
noise([x,y]) * effect("Scale")("Slider");

To incorporate another range, or possibly even another expression selector, modify the final line to look like this. It is important to divide the selectorValue by 100 because we want to use it as a percentage to scale the final result.

noise([x,y]) * effect("Scale")("Slider") * (selectorValue/100);

To reverse the noise direction, before doing anything else subtract like this. We'll set that to a variable i just in case we need to use it in more than one place.

i = textTotal - textIndex;

That way you can use i like so:

//2D noise
x = i % n;
y = Math.floor(i/n);
// 1D noise
x = i + time/thisComp.frameDuration;

Then you can get fancy and make a checkbox to reverse the direction by changing the value of i. There's a lot that can be done. Experiment! This technique goes way deeper than I've explored in this video, so I hope you can take these examples and build on them!

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains all of the examples, textures, and graphics shown in the tutorial, plus a few small updates. This project file was made in AE CC 2019 (v16) but a file is included that will open in v14+.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

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Tutorial 157: Particle City

Severo Ojea | Jan 4, 2019

This week, we take advantage of 3D tracking in Cinema 4D to match move a shot and reconstruct the scene using free map data. Then we set up an X-Particles animation based on the city model. Finally, we composite it together in After effects.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains setups shown in the tutorial. This will only work in R20 and later versions.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

Get the project on Gumroad

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Tutorial 156: Stamp Effect

Severo Ojea | Dec 28, 2018

This week, we explore the use of the collision deformer to create and animate a stamped effect using Cinema 4d R20. This tool can also be used to create a quick cloth look that is useful in a pinch.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains both setups shown in the tutorial. This will only work in R20 and later versions.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

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Tutorial 155: Line Wipes

Joe Clay | Dec 21, 2018

This week, I show you how to link two wipes together so that you can leave a gap between them that can be treated for interesting effects. You can use the line to recolor an edge of text as it wipes on. You can use it to matte glows, blurs, or anything. Combine it with displacement to rough up the edge. There's a ton that can be done with this effect. This tutorial just shows you the basic idea. It's up to you to exploit it.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains all of the examples and textures shown in the tutorial. The project file was made in After Effects CC 2019 but a legacy version is included that will open in v13+.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

Get the project on Gumroad

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Tutorial 154: One Source Procedural Animation

Joe Clay | Dec 14, 2018

This week, I was inspired by this interesting procedural animation on Reddit by u/key_framed. It made me think about making an entire animation using nothing but text and effects. So, as I always encourage you guys to do, I experimented within those constraints to see what I could come up with. As always, this only scratches the surface of what's possible.

I hope you guys go out and take it farther. The grid setups could work well with our previous AE tutorial, Tutorial 152: Procedural Circuitry.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains all of the comps shown in the tutorial with a couple of extras I made after I filmed. It also includes the drone footage so you can mess with that as well. A legacy version is included that will open in CC 2018. As I use Master Properties in the source comp, 2018 is the oldest AE this project will correctly function in.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

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Tutorial 153: Neon Logo

Severo Ojea | Dec 7, 2018

This week, we explore two techniques to make a realistic neon tube using splines. We've built one with an incandescent material and the other uses the geometry itself as a light. We're using Redshift to render this scene and we show you how to set up the materials.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains both setups shown in the tutorial. This will only work in R20 and later versions. Note: the HDR we use in this tutorial comes from a pack, so it is not included in the download.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

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Tutorial 152: Procedural Circuitry

Joe Clay | Nov 30, 2018

This week we make procedurally generated circuitry. The technique relies on using a transparent image that we stroke. Then we add mosaic to block it up. Using master properties, we make a comp that can generate different blocky mattes so that different PCB (printed circuit board) styled layers can show through using CC Glass to give them some dimension.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains everything shown in the tutorial including the source graphic files used. There is a version saved back to AE 2018. That's as far back as we can go since this uses Master Properties.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

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Tutorial 151: Geometry Reveal

Severo Ojea | Nov 23, 2018

This week, we're using fields and vertex maps to reveal geometry. We also use bools as a different technique for revealing objects. By layering these animations we can make more complex looks.

Grab the Project Files

Get the project file through our Gumroad Store. This project file will contain setups for both animations as well as a really simple fields setup. Only the bool setup will work in versions prior to R20.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

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Tutorial 150: Isolated Effects

Joe Clay | Nov 16, 2018

In working with some camera tracked footage, I discovered that there's a checkbox for showing the tracker marks. I wanted to isolate them to mess around with them. So I started by using CC Composite set to difference. Then I changed the markers, and finally I used CC Composite to bring the original footage back.

I've done something similar before, but for some reason I never really explored the technique. That was dumb. This technique can yield interesting effects. Eventually, I started to just use Difference Matte. While you can sometimes use Difference Matte to pull a decent key from footage with a still plate, if it's noisy footage it might not work well. The best part of this is that we're still using the original footage, so it's a perfect matte. This allows us to isolate effects. You can apply an effect straight to another effect, without affecting the rest of the pixels in an image. There's a lot that can be done with this technique. We're just scratching the surface, so again I'm urging you to experiment. See you guys next week! And make sure to grab JSplacement. It's worth paying for.

For more information on manipulating tracking marks see Tutorial 136: Procedural Tracking FUI.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains all of the comps shown in the tutorial including a couple of extra experiments. Drone footage and some graphic elements are also included. The original file is built in CC 2019 but there is also a version that will open in CC 2017+.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

Get the project on Gumroad

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If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

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