After Effects Icons

Joe Clay | Jul 21, 2016

Updated 10/19/17 for CC 2018!

Happy Thursday! I saw that the excellent Zack Lovatt had posted some icons for those of us who keep multiple versions of After Effects around for one reason or another. Having multiple versions can be a pain when you're in your file system or looking at icons on your dock. Zack created a set for Windows users but he didn't have a way to make them for Mac, so since I use a Mac I built the larger icons, and asked him for permission to upload his small versions in the Mac set. You can get them here.

Icon example

To change your AE icon:

  1. Find the After Effects app whose icon you want to change
  2. Find the corresponding AE .icns file for that version
  3. Hit Command + i or right click and select 'Get Info'
  4. Drag the .icns file to the icon preview in the top left

You might have to click the icon in your dock, or possibly remove it and replace it to get it to refresh.

If you want to restore the original icon:

  1. Go to the After Effects app whose icon you want to restore
  2. Hit Command + i or right click and select 'Get Info'
  3. In the window that opens, select the icon in the top left and hit Command + x or Edit > Cut to restore the icon

The download includes all of the files required to make the icons, including Zack's original files. There's also an AE project that the rest of the icons were built in if you'd like to make your own. I used Icon Composer 2x by Lemon Mojo to assemble the .icns files. It's awesome, super-easy, and free.

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Solus

Joe Clay | Apr 12, 2016

Wow. I just came across this amazing short film from Identity Visuals. The animation and style are simple but beautiful. The sound design and the music are absolutely perfect, conveying all the emotion necessary to tell a story without using words. Definitely give this a watch.

And make sure you check out the rest of their work. They've got some great stuff on their Vimeo page.

It's always been one of my goals to make an animated short film. After seeing this, I think Sev and I might need to check that one off the list this year.

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Scripty

Joe Clay | Feb 19, 2016

Happy Friday! Here's a free script that my studiomate, Sev has asked me about. It lets you put text into a floating/dockable panel, so you can keep important text (like your script) right next to your compositions!

Scripty preview

I got to learn how to better lay out script UIs and you get a free script! Perhaps in the future there will be a paid version that will swap selected text into a layer or something. But for now, this is it. For some reason AE text boxes support rich text too, so if you paste in text that's bold or italic that'll be shown also.

The only caveat is that you download it through gumroad so I can get an idea of how it's doing. It's free and pay what you want, so you can download it without having to put in any contact info! You will have to enter 0 for the amount though! Anyway, I hope you find it useful!

Get it here.

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The Newness

Joe Clay | Feb 17, 2016

Hi guys! I'm Joe from Workbench. Get used to that phrase. If you're around here often, you'll probably hear it a lot.

I've been wanting to make Workbench for a while. It's my time to begin a community. Unfortunately, I still need to add commenting to this blog, and some other stuff here and there. Until then, feel free to contact us or you can hit me up on twitter @workbench_tv. You can find out more about my story and the Workbench story in the about section. There are a few tutorials up now for you to peruse, and there's a few products to check out. And there will be a lot more tutorials, products, and freebies coming.

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If you'd like to help support Workbench, check out our Patreon page. For $5 a month, you get access to all of the tutorial project files we've made available as well as other monthly projects, rigs, R&D, elements, early product previews, and BTS content not available anywhere else!

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Expressions

Joe Clay | Jan 25, 2016

Here are some of the useful expressions included with Quiver.

//Autofade: Add to opacity
transition = 8;       // transition time in frames
if (marker.numKeys<2){
tSecs = transition / ( 1 / thisComp.frameDuration); // convert to seconds
linear(time, inPoint, inPoint + tSecs, 0, 100) - linear(time, outPoint - tSecs, outPoint, 0, 100)
}else{
linear(time, inPoint, marker.key(1).time, 0, 100) - linear(time, marker.key(2).time, outPoint, 0, 100)
}
//Countdown Timer (apply to Source Text)
t = Math.floor(time);
s = 240 - t;
minutes = Math.floor(s/60);
seconds = s-(minutes*60);
if(seconds < 10)
{
    seconds = '0' + seconds;
}
minutes + ':' + seconds;
//Inertial bounce
amp = .1;
freq = 2.0;
decay = 2.0;
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}}
if (n == 0){ t = 0;
}else{
t = time - key(n).time;
}
if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{value}
//Apply to Time Remap
pos = transform.position;
delay = -1; //in seconds
x = Math.pow(pos[0]-960,2);
y = Math.pow(pos[1]-540,2);
d = Math.sqrt(x+y);
value + linear(d,0,1102,0,delay);
// Spin (rotate at a constant speed without keyframes)
veloc = 360; //rotational velocity (degrees per second)
r = rotation + (time - inPoint) *veloc;
[r];
//Moves things in a spiral (apply to position)
center=[thisComp.width/2,thisComp.height/2];
rMax = 240; //maximum radius
decay = 0.3; //decay
freq = 6; //frequency
aStart = 0; //start angle offset
aRate = 220; //rotation rate
offsetFactor = 1000; //smoothness
r = rMax/Math.exp(time*decay);
a = degreesToRadians(aStart + aRate*time);
offset = (r/offsetFactor)*Math.sin(freq*time*Math.PI*2);center + [Math.cos(a),Math.sin(a)]*(r + offset);
// Throw (move at a constant speed without keyframes)
veloc = -10; //horizontal velocity (pixels per second)
x = position[0] + (time - inPoint) *veloc;
y = position[1];
[x,y];

I hope these scripts can help you out in your work! Keep an eye on this section for more useful tools!

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If you'd like to help support Workbench, check out our Patreon page. For $5 a month, you get access to all of the tutorial project files we've made available as well as other monthly projects, rigs, R&D, elements, early product previews, and BTS content not available anywhere else!

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Intro Build

Joe Clay | Jan 12, 2016

I thought it might be interesting to give a glimpse behind the scenes of building a simple logo animation for the Workbench.tv tutorials. This is about two and a half hours in 4 minutes. This isn't everything because I didn't always remember to record what I was doing, but it was a good majority of the time spent on animation.

Become a Patron

If you'd like to help support Workbench, check out our Patreon page. For $5 a month, you get access to all of the tutorial project files we've made available as well as other monthly projects, rigs, R&D, elements, early product previews, and BTS content not available anywhere else!

Check out our Patreon Today

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