Severo Ojea | Mar 30, 2018
This week we take a look at a really useful technique in Cinema 4D—controlling effectors and shaders with vertex maps. Generally, you're limited to a simple falloff when it comes to controlling the parts of objects that effectors, uh, affect. But by adding a quick vertex map, we can add complex effects to objects and their shaders.
The C4D files for this project are available through our Gumroad store. If you're a patron, there's a link there on Patreon for you to get it.
Become a Patron
If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from R&D files, setups, and elements to early product releases.