Tutorial 160: Procedural Mechanical Animation

Joe Clay | Jan 25, 2019

This week, we look at a technique for splitting up parts of a precomp using a luma matte. This basically makes a puzzle out of it which allows us to animate each section step by step to produce a mechanical-style animation. And since we built it entirely from one precomp, we're able to put whatever we want in there and keep the same animation.

This can be expanded further using Master Properties so that you can more easily make multiple comps. You could even use Master Properties to make variations of the procedural effect itself so that no two animations are exactly the same. Linking all of the text to Master Properties and building the full look of the example are handled in the BTS available for patrons.

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