Tutorial 182: Compression Glitches

Joe Clay | Jun 28, 2019

This week, we're looking at how to achieve a compressed jiffpeg look using a procedural stack of effects. If you're curious, Big Black is built from Bashcorpo textures—number 8 on this list, though I have a copy numbered 10. Also, the eagle-eyed of you might notice there's a Base composition in the Base 2 comp. There's just text in there. I made base contain all of that in case I went a little crazier in the Base 2 comp! And finally, if you're wondering what the hell JSplacement is, go check out our tools post. That's it. Now go out and experiment!

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