Severo Ojea | Aug 2, 2019
In this week's tutorial, we use objects in Cinema 4D to trigger the animation of other objects—without keyframing. This technique is pretty versatile, as it relies on blending objects inside of a cloner. While you can use effectors' falloff to achieve some of this, using fields exponentially increases our limits because of how much can be controlled using fields and because of what can be used as a field. We also use dynamics and collisions to trigger animation. So there's a ton that can be done if you explore!
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