Tutorial 77: Glitchy Dot LED Thing

Joe Clay | Jun 30, 2017

This week we take a look at making some quick LED-style dots that can be used in a variety of ways—from just making an LED look, to making random dots for background elements. There's a couple of useful tips thrown about in there, like how to break your comps up into even squares and an expression for staccato movement. It's altered a little below with notes in case you need more guidance.

f = 3; //number of frames for each evolution step
e = 20; //degrees to evolve each step
t = Math.floor(time/thisComp.frameDuration/f);
t*e;

If your Grid isn't lining up, set Anchor in the Grid Effect to 0,0. With certain values it seems to not line up for some reason.

If you need a refresher on how the displacement map calculations work, check out out Tutorial 67: Glitch Mapping. And don't forget to check out JSplacement!

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Tutorial 76: Preserve Transparency

Joe Clay | Jun 23, 2017

This week, we're talking about a little switch in After Effects that you might have overlooked for quite some time. But it can be useful for compositing things together when you need more complex transparency or if you need to build up transparency through multiple layers (like if you had a lot of shapes animating in separate layers and you want to fill them with a texture or two in a single comp). It's also helpful when you want to see the top layers instead of just their alpha channels. Preserve Transparency is another small but useful tool for your toolbox.

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Tutorial 75: Breakout

Joe Clay | Jun 16, 2017

If you need a quick way to make blinking boxes for glitches or whatever, this technique is a super quick way to do it. All you have to do is draw some quick shape paths, throw some noise on them and cover them with mosaic and you're all set.

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Tutorial 74: 3D Book

Joe Clay | Jun 9, 2017

This week we go over a really quick technique Sev made to make a 3D-ish book in After Effects. This could probably also be combined with some sort of warp or distort effect to get a book that lays open. There are some collisions in the project file (where a page goes through another) but at most framerates, you'll never notice it. If you have an issue with it, either add frames in between each move until it's perfect, push each layer farther back in 3D space (modify the expression on position), add 2D layers in between the 3D layers so they can't interact, or precomp the pages with their moves and then comp them together.

We hope this helps you guys! Thanks for watching!

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Feel free to download the project file that you can use in your own projects!

Tutorial 73: Quick Tips 04

Joe Clay | Jun 2, 2017

This week we look at volume four of our quick tips. Here's timecode for the various tips:

I hope these help you to work faster and thanks to everyone who improved upon the tips I had!

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Tutorial 72: Text Animator Modes

Joe Clay | May 26, 2017

Every time I mess around with text animators, I find something else useful. This week, I played a bit with the modes to get an idea of how they can combine—to see what's possible. I didn't have a much time to explore as I would have liked, so pardon the decidedly uncool examples in this one, but my hope is that—as always—you'll take it and run with it. Just make sure you hit me up @workbench_tv if you make anything cool (or if you have any clue as to what can be done with the Min or Max modes)!

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Tutorial 71: Greeble Wipes

Joe Clay | May 19, 2017

This week, Eyedesyn released a cool tutorial by David Ariew about making greeble patterns for use in Cinema 4D with the Octane renderer. But of course those types of maps/mattes have a lot of other uses too. So I decided to make a couple of my own and use them as wipes.

If you make anything cool with this technique or these mattes, tweet me @workbench_tv!

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Tutorial 70: Pump up the Jam

Joe Clay | May 12, 2017

In this week's tutorial we use an audio layer to drive animation without using third party plugins like Trapcode Soundkeys. We also get a sneak peak of our next script—tentatively named StackIt!

Also, if you want to try your hand at making some music, check out Auxy. It's really fun! I saw it on one of Andrew Huang's videos. You should definite subscribe to his channel by the way—it's excellent. Anyway, Auxy's interface is great and there are some great tutorials in the app to get you started in a few minutes.

And as always, if you make anything cool, tweet me @workbench_tv!

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Tutorial 69: Revealing Text

Joe Clay | May 5, 2017

If I thought it was busy last week, I was in for a shock. Thankfully I recorded this early. I've actually edited the tutorial and written this from a hospital room because, like our daughter, our son is deciding to come slightly earlier than expected (but not pre-term thankfully).

If you decide to use the presets, bear in mind that you'll have to adjust the effect controls to suit the typeface you're using. But I also hope that you'll try this idea out on your own and come up with something cool. If you do, tweet me @workbench_tv!

I hope you all have a grand weekend! I'll see you guys next week.

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Feel free to download a preset that you can use in your own projects!

Tutorial 68: Outline Reveal

Joe Clay | Apr 28, 2017

It's been a busy week over here, and I always get asked about how I make certain parts of our intros, so I figured this would be a good time to make a tutorial like this. It's not the most advanced, but it does show an easy way to create a nice reveal. I didn't have the time to mess around with this, but I think it could be very interesting when combined with Tutorial 59: Shape Expressions, or even just some other expressions. For example, linking the stroke width to a slider and linking the Offset Paths to that value would let you animate the slider to expand the outlines as they grow on. Or you could use Tutorial 59 to get the copies all in one layer, and use repeaters, or any of the other shape path manipulations. As always, if you figure out anything cool send an example to @workbench_tv!

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