Tutorial 20: Flexible Texturing

Joe Clay | May 29, 2016

In this tutorial we go over a simple method to apply textures to elements in a flexible manner.

Sorry for the delay in posting. I edited this on Thursday thinking I'd have time to post on Friday, but I'm in the middle of a move to a new office and then I had to head to a mini-vacation. I should've set it up Thursday night. Sorry again but I hope it helps you!

Tutorial 19: Character Joints

Joe Clay | May 20, 2016

In this tutorial, I show a method for making easily animatable arms and legs for characters that will have form fitting clothes.

I also mentioned Mike Overbeck's wonderful Joysticks n' Sliders script over at aescripts.

Tutorial example

Tutorial 18: Radial Text Transition

Joe Clay | May 13, 2016

In this tutorial I explain a transition technique that breaks apart text or other images into radial lines and recombines them. I based this tutorial on a shot I found on dribbble by Alleaume Jeremy.

Grab the Project Files

Feel free to download the project file that you can use in your own projects!

Tutorial example

Tutorial 17: Time Lapse Workflow

Joe Clay | May 6, 2016

In this tutorial I explain my workflow for processing time lapses—including file handling, color correction, and output.

Download the Sequence Rename service so that you can rename your files easily. Installation instructions are included in the zip. It's Mac only.

I also came across this nifty gem for Mac users last night. I've been looking for this for a bit. I don't use the Apple Photos app, but every time I format a card, it acts like I put a new camera in and launches Photos. I don't want it to open ever. And clicking on the checkbox in the app to turn off opening for that device doesn't work after reformat. So thankfully I found the following code in this article. Throw it into terminal and be happy.

defaults -currentHost write com.apple.ImageCapture disableHotPlug -bool NO

Tutorial 16: Render to Project Folder

Joe Clay | Apr 29, 2016

In this tutorial I show how you can set After Effects to render to your project folder by default. Now there's no more searching for the same folder 80 times! My apologies for the intro. :)

Tutorial 15: Default Tool States

Severo Ojea | Apr 29, 2016

In this tutorial I will show you how to set up default tool states in Cinema 4D, so you can work the way you want to work.

Tutorial 14: Continuing Animation

Joe Clay | Apr 22, 2016

In this tutorial I explain an underused technique for the loopOut expression—continuing animation. Substitute LoopIn for LoopOut if you'd rather use this technique on the in point.


Tutorial 13: 3D Layering

Joe Clay | Apr 15, 2016

In this tutorial I explain a expandable technique for setting up a 3D layered scene with an easily modifiable foreground, middle, and background composed of multiple separate layers.

And in case you're wondering why I use the Vegas Effect instead of layer styles, layer styles don't blur. They always have a hard edge.

Tutorial 12: Effect Defaults

Joe Clay | Apr 8, 2016


Combine this with FXConsole for true defaults for your effects!

In this tutorial, I demonstrate a quick way to set up some defaults for effects that you find yourself changing frequently. Perhaps you're like me and knew such functionality existed but maybe you didn't realize how you could actually use it enough to justify bothering with it. Well, here's an idea.

Tutorial 11: Color Shader Tricks

Severo Ojea | Apr 8, 2016

Hi, I'm Severo. Joe and I work together a lot. I joined Workbench to help give back to the community too, so I'll be doing C4D tutorials. Like our AE tutorials, I plan on making quick tutorials about cool techniques that I discover while I'm working. I don't plan on making lengthy how to videos, just short, quick tips and tricks and the thought process behind them. I'm excited to share knowledge that I've learned along the way.

In this tutorial I go over the mograph color shader and how I use it in conjunction with the fusion shader to make more complex effects. The process is very simple but can be used as the base of many mograph animations. Here we use this setup to dissolve clones and change their colors.