Menu

Tutorial 164: Maximum Impact

Severo Ojea | Feb 22, 2019

In this week's Cinema 4D tutorial, we're going to take some techniques we've recently explored and use them to make an impactful logo reveal. If you need a refresher, check out how we made smoke and how we fractured objects.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains two different setups. One has the particle setup shown in the tutorial, and the other one has the fracturing setup. These are both R20+ only.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

Get the project on Gumroad

Become a Patron

If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

Check out our Patreon Today

Tutorial 163: Uncle Fill

Severo Ojea | Feb 15, 2019

In this week's Cinema 4D tutorial, we'll explore how to set up an object so that it can be filled with smoke. We'll use X-particles to create the smoke and then finish it by rendering it in Redshift.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains two different setups. One is a simple example of a platonic being filled with smoke, and the other is the complex object being filled with smoke shown in this tutorial. This will only work in R20 and later versions.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

Get the project on Gumroad

Become a Patron

If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

Check out our Patreon Today

Tutorial 162: Beat-based Time Shifting

Joe Clay | Feb 8, 2019

I was asked, a while ago, to look into time shifting based on audio. So in this week's After Effects tutorial, we use audio amplitude along with an expression to shift a layer's time. We're using the Timewarp effect for time shifting, since we can change speed pretty easily. We could use time-remapping but that would be more complicated.

To get the audio amplitude, I'm using Trapcode Sound Keys but you can make due using built-in audio effects to pull out specific frequencies. When you use Animation > Keyframe Assistant > Convert Audio to Keyframes, it takes those audio effects into account when determining amplitude. You could also run Convert Audio to Keyframes on a special track you've run through another audio program, like Audition. Of course, Sound Keys is the best way to achieve this effect because it has other options, like falloff, that allow you to fine tune the effect to your taste.

The music used for the beat is: Jesse Warren - Miles Above You.

Expression Code

This is only an example. You'll need to modify what layer you're picking amp from if you're using Sound Keys for example. You'll also need to modify the ease() to match your actual audio amplitude or Sound Keys.

amp = thisComp.layer("Audio Amplitude").effect("Both Channels")("Slider");
ease(amp, 7, 8.5, 100, -400);

Grab the Project Files

Get the project file through our Gumroad Store. This After Effects project file contains everything shown in the tutorial, including the footage and music track. There is also an additional piece of footage that was used in testing that was included. This version was created in AE CC 2019, but a version has been saved that will open back to v14.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

Get the project on Gumroad

Become a Patron

If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

Check out our Patreon Today

Tutorial 161: X-Particles Cloth Tearing

Severo Ojea | Feb 1, 2019

In this week's Cinema 4D tutorial, we explore the X-Particles cloth engine. We go through the setup to pull parametric cloth through a hole. Then we look at the setup for a dynamic tearing effect.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains two different setups. One is a simple example of cloth being pulled threw a hole, and the other is the complex cloth tearing shown in this tutorial. This will only work in R20 and later versions.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

Get the project on Gumroad

Become a Patron

If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

Check out our Patreon Today

Tutorial 160: Procedural Mechanical Animation

Joe Clay | Jan 25, 2019

This week, we look at a technique for splitting up parts of a precomp using a luma matte. This basically makes a puzzle out of it which allows us to animate each section step by step to produce a mechanical-style animation. And since we built it entirely from one precomp, we're able to put whatever we want in there and keep the same animation.

This can be expanded further using Master Properties so that you can more easily make multiple comps. You could even use Master Properties to make variations of the procedural effect itself so that no two animations are exactly the same. Linking all of the text to Master Properties and building the full look of the example are handled in the BTS available for patrons.

Grab the Project Files

Get the project file through our Gumroad Store. This After Effects project file contains everything shown in the tutorial, including the graphics and the Master Properties setup to change the text in the precomps. There are legacy versions back to v14, but only v15+ will be able to use Master Properties. If you get an error about a missing plugin, it's probably Deep Glow from aescripts. I'd recommend you grab it as it's way better than the default AE glow.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

Get the project on Gumroad

Become a Patron

If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

Check out our Patreon Today

Tutorial 159: Logo Destruction

Severo Ojea | Jan 18, 2019

In this week's Cinema 4D tutorial, we use X-Particles, dynamics, and Voronoi fracture to create a logo reveal.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains two different setups. One is a simple Voronoi fracture on a cube, and the other is the full logo reveal. This will only work in R20 and later versions.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

Get the project on Gumroad

Become a Patron

If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

Check out our Patreon Today

Tutorial 158: Noise Fields and Text

Joe Clay | Jan 11, 2019

This week, inspired by Kyle Hamrick's #textperiments on twitter, we explore using noise() for randomization within text animators. Unlike traditional randomization like the Wiggly Selector, using noise() allows us to keep the randomization of nearby elements similar—sort of like the Noise effect versus the Fractal Noise effect.

With this technique, we can get really interesting movement and reveals—especially when combined with the range selector. You can expand on this technique by using more graphical characters, custom fonts, and even icon fonts so, as always, I encourage you to experiment. We've only scratched the surface in this tutorial.

Make sure to check out Tutorial 34, 35, and 36 for more information on the Expression Selector.

Expression Code

Here's an expression for 1D noise.

x = textIndex + time/thisComp.frameDuration;
x *= effect("Noise Scale")("Slider");
noise(x) * 100;

Here's an expression for 2D noise linked to three sliders named Noise Scale, Speed, and Scale. I added in the variable n so that you can quickly modify the number of characters in a row.

n = 3; //change to number of characters per row
y = Math.floor(textIndex/n);
x = textIndex % n;
if(x == 0) {
    x = n;
    y -= 1;
}
speed = time/thisComp.frameDuration * effect("Speed")("Slider");
x += speed;
y += speed;
x *= effect("Noise Scale")("Slider");
y *= effect("Noise Scale")("Slider");
noise([x,y]) * effect("Scale")("Slider");

To incorporate another range, or possibly even another expression selector, modify the final line to look like this. It is important to divide the selectorValue by 100 because we want to use it as a percentage to scale the final result.

noise([x,y]) * effect("Scale")("Slider") * (selectorValue/100);

To reverse the noise direction, before doing anything else subtract like this. We'll set that to a variable i just in case we need to use it in more than one place.

i = textTotal - textIndex;

That way you can use i like so:

//2D noise
x = i % n;
y = Math.floor(i/n);
// 1D noise
x = i + time/thisComp.frameDuration;

Then you can get fancy and make a checkbox to reverse the direction by changing the value of i. There's a lot that can be done. Experiment! This technique goes way deeper than I've explored in this video, so I hope you can take these examples and build on them!

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains all of the examples, textures, and graphics shown in the tutorial, plus a few small updates. This project file was made in AE CC 2019 (v16) but a file is included that will open in v14+.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

Get the project on Gumroad

Become a Patron

If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

Check out our Patreon Today

Tutorial 157: Particle City

Severo Ojea | Jan 4, 2019

This week, we take advantage of 3D tracking in Cinema 4D to match move a shot and reconstruct the scene using free map data. Then we set up an X-Particles animation based on the city model. Finally, we composite it together in After effects.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains setups shown in the tutorial. This will only work in R20 and later versions.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

Get the project on Gumroad

Become a Patron

If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

Check out our Patreon Today

Tutorial 156: Stamp Effect

Severo Ojea | Dec 28, 2018

This week, we explore the use of the collision deformer to create and animate a stamped effect using Cinema 4d R20. This tool can also be used to create a quick cloth look that is useful in a pinch.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains both setups shown in the tutorial. This will only work in R20 and later versions.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

Get the project on Gumroad

Become a Patron

If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

Check out our Patreon Today

Tutorial 155: Line Wipes

Joe Clay | Dec 21, 2018

This week, I show you how to link two wipes together so that you can leave a gap between them that can be treated for interesting effects. You can use the line to recolor an edge of text as it wipes on. You can use it to matte glows, blurs, or anything. Combine it with displacement to rough up the edge. There's a ton that can be done with this effect. This tutorial just shows you the basic idea. It's up to you to exploit it.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains all of the examples and textures shown in the tutorial. The project file was made in After Effects CC 2019 but a legacy version is included that will open in v13+.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out and some tutorials also come with additional BTS content showing more of the builds.

Get the project on Gumroad

Become a Patron

If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

Check out our Patreon Today

1234567891011121314151617