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Tutorial 154: One Source Procedural Animation

Joe Clay | Dec 14, 2018

This week, I was inspired by this interesting procedural animation on Reddit by u/key_framed. It made me think about making an entire animation using nothing but text and effects. So, as I always encourage you guys to do, I experimented within those constraints to see what I could come up with. As always, this only scratches the surface of what's possible.

I hope you guys go out and take it farther. The grid setups could work well with our previous AE tutorial, Tutorial 152: Procedural Circuitry.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains all of the comps shown in the tutorial with a couple of extras I made after I filmed. It also includes the drone footage so you can mess with that as well. A legacy version is included that will open in CC 2018. As I use Master Properties in the source comp, 2018 is the oldest AE this project will correctly function in.

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Tutorial 153: Neon Logo

Severo Ojea | Dec 7, 2018

This week, we explore two techniques to make a realistic neon tube using splines. We've built one with an incandescent material and the other uses the geometry itself as a light. We're using Redshift to render this scene and we show you how to set up the materials.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains both setups shown in the tutorial. This will only work in R20 and later versions. Note: the HDR we use in this tutorial comes from a pack, so it is not included in the download.

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Tutorial 152: Procedural Circuitry

Joe Clay | Nov 30, 2018

This week we make procedurally generated circuitry. The technique relies on using a transparent image that we stroke. Then we add mosaic to block it up. Using master properties, we make a comp that can generate different blocky mattes so that different PCB (printed circuit board) styled layers can show through using CC Glass to give them some dimension.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains everything shown in the tutorial including the source graphic files used. There is a version saved back to AE 2018. That's as far back as we can go since this uses Master Properties.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out.

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Tutorial 151: Geometry Reveal

Severo Ojea | Nov 23, 2018

This week, we're using fields and vertex maps to reveal geometry. We also use bools as a different technique for revealing objects. By layering these animations we can make more complex looks.

Grab the Project Files

Get the project file through our Gumroad Store. This project file will contain setups for both animations as well as a really simple fields setup. Only the bool setup will work in versions prior to R20.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out.

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Tutorial 150: Isolated Effects

Joe Clay | Nov 16, 2018

In working with some camera tracked footage, I discovered that there's a checkbox for showing the tracker marks. I wanted to isolate them to mess around with them. So I started by using CC Composite set to difference. Then I changed the markers, and finally I used CC Composite to bring the original footage back.

I've done something similar before, but for some reason I never really explored the technique. That was dumb. This technique can yield interesting effects. Eventually, I started to just use Difference Matte. While you can sometimes use Difference Matte to pull a decent key from footage with a still plate, if it's noisy footage it might not work well. The best part of this is that we're still using the original footage, so it's a perfect matte. This allows us to isolate effects. You can apply an effect straight to another effect, without affecting the rest of the pixels in an image. There's a lot that can be done with this technique. We're just scratching the surface, so again I'm urging you to experiment. See you guys next week! And make sure to grab JSplacement. It's worth paying for.

For more information on manipulating tracking marks see Tutorial 136: Procedural Tracking FUI.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains all of the comps shown in the tutorial including a couple of extra experiments. Drone footage and some graphic elements are also included. The original file is built in CC 2019 but there is also a version that will open in CC 2017+.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out.

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Tutorial 149: FUI Particles

Severo Ojea | Nov 9, 2018

This week, we're exploring creating FUI particles from footage using X-Particles inside of Cinema 4D. This technique can be used to easily make complex-looking animation very quickly.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains two of the three setups shown. We can't include the running man because it's from stock. The C4D files work in R19+ with X-Particles 3.5+. The AE files work back to AE CC v13.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out.

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Tutorial 148: Tech Backgrounds

Joe Clay | Nov 2, 2018

This week, we explore using screen captures to build tech backgrounds by treating them with effects like CC Kernel. This allows us to take a traditional UI and get edges of different elements so that we strip away the actual UI and are left with a sort of structure rather than the UI itself.

As always, if you use any copyrighted material, you need to make sure that it's no longer recognizable. By converting things into partial edges, we can convert such structured layouts into techy backgrounds without misrepresenting the original content. Our intent is to take our input and convert it to a completely different output.

Of course there are many ways to do this, this is only about the idea of taking these screenshots and converting them for our uses.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains all of the elements necessary to build the example backgrounds shown in the tutorial. It also contains 3 C4D files with the setup for the cloners. You can also bring these in with Cineware and run that through this process. It should give interesting results.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out.

Get the project on Gumroad

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If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

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Tutorial 147: Node Networks

Severo Ojea | Oct 26, 2018

This week we're taking a look at creating a node network in Cinema 4D. We go through four different setups. Two are a more manual process but they are more robust than the other two, which are more automatic.

Grab the Project Files

Get the project file through our Gumroad Store. There is a project file for each setup shown in the tutorial for a total of four. Most of the setups should work for most modern versions of C4D. The X-particles setup should work in R19+.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out.

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Tutorial 146: Noice Noise

Joe Clay | Oct 19, 2018

This week, we're going to explore making new noises using camera sensors. When you generate noise inside of After Effects it's' either all very uniform or patchy. You can make better noise in AE, but what's even better and faster is to use your camera to record with the lens covered. All camera sensors have some inherent noise, and recording blackness makes it easy to bring it out. Use a levels or curves adjustment and go to town.

By using a bunch of different cameras, even different copies of the same camera, we can get interesting noises to use in our animations.

I didn't go over some of the examples as this is really about making the noise, but they basically use Displacement Map pointed at the noise. The one that shifts colors has Displacement Map on an adjustment layer with a blending mode of Hue instead of Normal. I do explain the grainy glow technique, and I hadn't found it when I recorded, but it came from this tweet from @shabello23:

There's a lot of different things you can do with noise, so having another way to make noise can be really helpful. Never forget that you can use your camera—even your cell phone—to make all sorts of interesting stuff to use.

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains the noises and examples shown in the tutorial. There are also a few other noises available as separate downloads so you don't have to download them all at once if you don't want to. The Raven file is the raw R3D so it's as customizable as possible. You can bring R3D files into AE. It might have to be a version after my Raven was released. I've also included a legacy file for older versions of AE back to v13.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out.

Get the project on Gumroad

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If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

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Tutorial 145: Pop-up Book Part 2

Severo Ojea | Oct 12, 2018

This week, we're looking at how to make various versions of parallelogram-fold pages for a pop-up book inside of Cinema 4D. Using an Xpresso rig, we again set up our animation to be controlled with a single slider.

In the future, we will combine this page with other types of pop-up pages to create a pop-up book. Our next Cinema tutorial will explore something different, but if you need more pop-up pages and missed Tutorial 143: Pop-up Book Part 1, you should check it out!

Grab the Project Files

Get the project file through our Gumroad Store. This project file contains the full rig shown in the tutorial. It also contains the UV maps shown in the example but the materials are not created so that you can tailor them to whatever renderer you're using. This should run in most modern versions of Cinema 4D.

If you're buying project files, consider becoming a Patron. At the $5/mo. tier, you get access to project files as they come out.

Get the project on Gumroad

Become a Patron

If you'd like to help support Workbench, check out our Patreon page. Thank you for even considering clicking this link to support what we're doing. We appreciate it. Patrons get all sorts of benefits, from additional files to early product releases depending upon the tier.

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